Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jun 05, 2006, 11:35 AM // 11:35   #1
Ascalonian Squire
 
Join Date: Jan 2006
Location: Las Vegas, Nevada
Guild: Knights in Shining Armour[KISA]
Profession: R/N
Advertisement

Disable Ads
Default my R/N Condition Degen build...

Recently, I started trying to do PvP for Luxon Faction points for my guild...(Though I don't like being Luxon...it's for the guild...lol)
Anyway..
I started doing Fort Aspenwood, and I threw together a build of my own to see how it worked. (I really didn't want to look one up for myself, and I don't like the Touch Ranger build cause of how many people use it) So I tested it, and I liked it a lot...but I wanted some other opinions on it..to make it a better build.

This is my build.
Virulence, Hunter's Shot, Pin Down, Penetrating Attack, Plauge Touch, Dodge, Serpent's Quickness, and Troll Unguent.

12 Death Magic
7+2 Expertise
8+1 Wilderness Survival
8+3 Marksmanship

At the moment, i'm looking for other skills to replace Hunter's Shot, Pin Down, Penetrating Attack and Plauge Touch.
2 skills or 3 to cause a Condition, and a skill to throw back a conditions if they put on me.

What i'll do is mainly whoever comes at me first (or whoever I can hit in the area) i'll hit either Hunter's Shot or Pin Down. (Hunter's if they're running at me or just running in general, and Pin Down if they're not moving or if they're in front of me.) Then i'll hit Serpent's Quickness and Virulence majorly draining their health. If they put a condition on me, i'll throw it back at them with Plauge Touch and with Serpent's Quickness on, i'll be able to throw Virulence on anyone who put a condition on me. With their health draining quickly, i'll use Pin Down so they can't run away so quickly (if I haven't used it already) and start spamming the heck out of Penetrating Attack. Usually they end up dead. Warriors, Assassins, Ritualists, Elementalists, Mesmers, and Monks.
I don't tend to use this strategy on a Necromancer, because they tend to throw the conditions back at me or another person. Unless i'm sitting there watching their build...i'll see what they're using and if no skills to throw back condidtions i'll use this build on them. They end up falling quick.
If I see a monk...they're usually a healer...and they try and run around to heal everyone...sometimes not even paying attention to their own health. Ill hit Hunter's Shot on them..cause they're running around so much...then Virulence...then Pin Down...and sometimes i'll get lucky and it hits. Then I spam Penetrating Attack on them. They'll fall after a few hits with Penetrating Attack. (Most of the time they can't heal theirself fast enough)

If I get too many people going at me at once...i'll use Dodge for a quick escape behind my own men, or to some NPCs to heal up. If someone uses cripple on me, i'll use Plauge Touch on them, and hit dodge for the escape then Virulence if I get far enough away.
If not that, i'll use Dodge on the warriors and pull away from them so they can't hit me and keep using Virulence, Cripple and Hunter's Shot on them and keep pulling back. Some warriors are stupid enough to keep chasing me. I don't usually bring Resurrection Signet cause everyone resurrets quickly.

What do you think? Any improvements needed?

Last edited by Edgecrusher; Jun 05, 2006 at 11:38 AM // 11:38..
Edgecrusher is offline   Reply With Quote
Old Jun 07, 2006, 06:59 PM // 18:59   #2
Academy Page
 
Tanik's Avatar
 
Join Date: Mar 2005
Default

If your going for conditions and degen, then why not add in Poison Arrows? or Throw Dirt? You've already got enough wilderness survival and expertise to make them worth using... tho throw dirt might be too short of a duration for ya..
Tanik is offline   Reply With Quote
Old Jun 07, 2006, 08:23 PM // 20:23   #3
Krytan Explorer
 
Robin_Anadri's Avatar
 
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
Default

Quote:
Originally Posted by Tanik
If your going for conditions and degen, then why not add in Poison Arrows? or Throw Dirt? You've already got enough wilderness survival and expertise to make them worth using... tho throw dirt might be too short of a duration for ya..
I'm guessing because Poison Arrow is elite and the core of this build is Virulence {E}. Now, *apply poison* might be reasonable, except you already get poison from virulence, so you aren't maximizing the condition causation:

Quote:
Virulence {Elite} - Spell 5/1/15
If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3-13 seconds.
Hunter's Shot and Pin Down provide Bleeding and Crippled respectively, both of which are nice. So if you could pull it off:

Quote:
Barbed Trap - Trap 15/2/20
When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become "Crippled" and begin "Bleeding" for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
would be nice utility skill to throw in there, although the opportunities for using it would be limited. Shrine defense being a good example.
Robin_Anadri is offline   Reply With Quote
Old Jun 07, 2006, 09:52 PM // 21:52   #4
Krytan Explorer
 
BaconSoda's Avatar
 
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
Default

why not put an interupt in there? since you have a bow distracting shot would be wonderful
BaconSoda is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Degen Build How does it look? Unsung Gladiator's Arena 7 Apr 11, 2006 08:03 AM // 08:03
R/Me Condition Build pi!!ow The Campfire 2 Nov 30, 2005 10:26 PM // 22:26
Need help with making a Condition Build Erace The Campfire 4 Aug 05, 2005 03:14 AM // 03:14
R/Me Condition Build artyparty The Campfire 6 Jul 02, 2005 04:22 PM // 16:22


All times are GMT. The time now is 05:07 PM // 17:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("